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readme.md |
ErgoDox EZ naps62 Configuration
Motivation
I wanted a layout that suited my Linux & Vim usage. I also didn't like the lack of efficient access to some of the more common special characters used in programming.
Key features / changes
Base Layer (L1)
- No
MT(mod, kc)
keys (modifier when pressed, key when tapped). Those keys work with a global timeout. When a key press is shorter than the timeout, it's considered a tap, otherwise it's a hold. I couldn't find any particular timeout that would work for me. I need to use mods extremely fast, but also want the confort of using them more slowly in other occasions. So I gave up on this feature altogether. - Direct access to
{}[]
. When programming, these are used extremely often. I was still getting used to the coder layer, and I prefer the arrows on the home row, so I used the bottom-right keys for this. - Layer keys everywhere. I either use my little finger or my index finger to go to L1, whichever is more confortable in any given situation. L2 is not used while coding/writing, so I don't need an extremely-optimized access to it.
- Lang key. This is nothing more than
Super-Space
combo, which in my systems (both Linux & Windows) is the shortcut to change the keyboard language. I'm Portuguese, so I often cycle between US layout for coding, and PT layout for writing. - Special chars on the right-most column. I only use Ctrl & Shift keys on the left side, so I used the right keys to include some of the more useful special characters as well.
Coder Layer (L2)
- The
=
and-
signs where nowhere to be found.-
was already on the base layer, but it's still useful to have a fully-featured NumPad on the coder layer.
Media Layer (L3)
- Better media keys. Why was Play/Pause so far away? And where was Mute? I put all my media keys close to each other, including the missing ones
- Arrow keys on home row. I use vim, so I'm always on my home row. I use this sometimes to get around, but not as often as to need them on the base row. I'm fine with them here
- I don't use mouse keys. They're still set up, and I made some changes as an experiment, but I mostly forgot they exist by now.