31e78d22b4
* Adding keymap * Adding keymap * Compiles now, but doesn't flash * Fixes issues with compilation * Trying to fix issues with tap-dance layer * Trying to fix issues with tap-dance layer * Trying to fix issues with tap-dance layer * Fixed bbaserdem layout * Added keyboard layout image * Edited README.md * Changed layout and removed image from README.md * Changed tapping terms * Changed layout a bit
35 lines
1.6 KiB
Markdown
35 lines
1.6 KiB
Markdown
# Planck Layout
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Built this planck layout to use DVORAK with an unorthodox Turkish layout.
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If you used a previous layout with a persistent base layer change,
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change it to 0 before proceeding.
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The layout has the following functionality
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* **QWERTY** can be toggled on/off from **Function** layer.
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* **Mouse** layer allows manipulation of the mouse.
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* **Function** layer has F and special keys.
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* **Symbol** layer has numericals and symbols.
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* **Game** layout can be toggled on/off from **Function** layer.
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* **Music** layer allows playing sounds like a keyboard.
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Double tapping **Mouse**, **Function** and **Symbol** layers activate them until deacivation.
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Topleftmost key turns off **Function**, **Symbol**, **Game** and **Music** layers,
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and puts the board into *reset* mode from the **Mouse** layer.
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# Using Turkish letters
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Instead of a turkish F keyboard layout (very inconvenient to code in),
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I opted to modulate characters like an *AltGr* impleentation.
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Tap and holding *Alt* on **DVORAK** and **QWERTY** layer will change some letters
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to Turkish equivelants.
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Shifting these letters will work.
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The keycodes should transmit the correct unicode characters combined with shift.
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The turkish letters are sent via the unicode implementation.
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No software layout change is neccessary (hence making coding easier).
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By default, the unicode is set to Linux mode. Switch to windows (non-persistent)
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can be done from the associated key in **Function** layer.
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**Symbol** layer also has the symbol for Turkish Lira.
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# To improve
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I want to write a couple pieces of my own music for layer switching.
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